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[Blender2Unity] 2 in 1 Q's - (animation loop? collision)

Discussion in 'Animation' started by Vaupell, Dec 22, 2013.

  1. Vaupell

    Vaupell

    Joined:
    Dec 2, 2013
    Posts:
    301
    Modeling character and Animating in Blender

    Importing to Unity is fine, both the animations and characters with bones work out just fine!

    But I've run into 2 issues..

    1) I have a Idle Animation in Blender, how do i make it loop. Everything is "grayed out in Unity" so i'm suspecting i need to
    make the loop happen in Blender.

    $xm5b611.png


    1) Next thing is my character stands/collide with unity Objects just fine, however when the animation starts to run.
    It's as if his colider is shifted to his body center = moving halfway through the ground.

    Any ideas ?
     
  2. Vaupell

    Vaupell

    Joined:
    Dec 2, 2013
    Posts:
    301
    Ok, solved the Loop thing.

    Was looking the entirely wrong place. Had to enable the loop in Unity on the "main" animation (import options).



    Also found the colider issue, seems more strange than first.

    My character falls through a plane and "stands" on his Hips, instead of the feet.
    The legs and feet are not deformed, and are just sticking out on the other side of the plane or object
     
    Last edited: Dec 22, 2013
  3. gryff

    gryff

    Joined:
    Apr 17, 2012
    Posts:
    360
    Vaupell : Where is the median point of your character? I always set it to 0,0,0 in Blender with the model's feet at the same position.

    Is your median point in Blender set at the geometry centre?

    cheers, gryff :)