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Blender - weird model rotation

Discussion in 'Asset Importing & Exporting' started by oen432, Apr 24, 2015.

  1. oen432

    oen432

    Joined:
    Apr 24, 2015
    Posts:
    40
    Hello,

    I made simple spaceship using Blender. When I import this model to unity, something happens. Model isn't rotated like it should be.

    Here is preview in Blender, everything is fine:


    And here is Unity preview:


    Why is this happening?
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
  3. oen432

    oen432

    Joined:
    Apr 24, 2015
    Posts:
    40
    Thank you!
     
  4. psyydack

    psyydack

    Joined:
    Aug 30, 2013
    Posts:
    93
    theANMATOR2b likes this.
  5. 333ShoneM333

    333ShoneM333

    Joined:
    Apr 25, 2015
    Posts:
    1
    Bender 3d and Unity have different axis. What i meant is that the up axis in blender is the Z axis while in Unity and many other softwares like 3dsMax the upper axis is the Y axis. So every objects upper side in Bleder is its right in Unity(rotated for 90 degrees).
    You already have links frome above to help you sove the problem but i wanted to help you know why.