Have a blender project w/ UV Spheres. After exporting I opened in Unity and the spheres are there but without the original Blender properties. Any tips??
Mainly, I was trying to import a saved Blender project into Unity and have it keep the settings I had designed in Blender (transparencies, lighting effects, etc.), but it doesn't seem like that is possible. Are all 3D models imported, basic textures reapplied and then the extra effects done completely in Unity?
yes, because blender has a complete different "render-engine" than unity. What you can import into unity are animations, textures, models. Shaders, lightning etc are done in unity.