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Discussion in 'Import Formats & External Tools' started by Mirgar, May 11, 2013.
@TheGabmeister Thanks for the fix. Now it works correctly.
I took a look over the addon since Blender properly entered version 2.8 already. I fixed a couple issues with origin point of objects not staying in their place while at it too and moved the panel to more appropriate place for this version. It's on the right sidebar now, in Misc tab if you can't find it. Let me know if you find any issues.
Just pitchin' in to say thank you, an add-on of this kind is a time-saver
Hi, it seems that with the release of Blender 2.83, the fix no longer works like it used to. It now sets the X rotation to -90 instead of 90 which leaves it with a rotation of -180 in Unity. A coworker did a fresh install of 2.83 and it's the same problem there. Is this something you're aware of?
You may find helpful a Blender addon I wrote that exports an FBX file compatible with Unity's coordinate and scaling system:
It's an one-click export and doesn't need any modification in the Blender scene.
Is it possible to develop plugins that use blend files directly in the project. Because directly using the blend file can speed up the workflow. thanks
thats allready possible. but you would need to research which blender release works with which unityrelease
Also, blend files are not supported in Unity Cloud Build (as require Blender installed). You have to convert them to FBX if you need to build the project in the cloud.
Thank you for making this! I am trying to install this on blender and it says it installed. However, I can't find it. I see all others including the other script I installed from this forum. Any ideas? I am on 2.83.1
Figured it out!
I had to set the blender version to 2.83.1 (not sure why this is though). and it showed up. It works like a dream. @Edy Thanks again for creating this, much, much appreciated!
In version 2.83, something went wrong. Therefore keep a fix