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Resolved Blender - Unity importing all my animations, except the Tpose

Discussion in 'Animation' started by Ne0mega, Mar 13, 2021.

  1. Ne0mega


    Feb 18, 2018
    It is an animation and an action in Blender.
    The Tpose is the default pose, so none of the bones have any additional rotation on them, however, I have made it an animation of 24 seconds.

    All other animations are imported. Why is it not importing the TPose? I have another "animation" called statue, that has no changes over time, but that one is imported. I tried renaming the animation to "T", thinking maybe "TPose" was reserved (although it has imported in the past) but that did not work either.

    Edit: so I set the Rig to be in the TPose animation when I exported, and now Unity imports it and all the other animations, but only if it is the animation the rig is in when exported. Weird.