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Resolved Blender - Unity importing all my animations, except the Tpose

Discussion in 'Animation' started by Ne0mega, Mar 13, 2021.

  1. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    413
    It is an animation and an action in Blender.
    The Tpose is the default pose, so none of the bones have any additional rotation on them, however, I have made it an animation of 24 seconds.

    All other animations are imported. Why is it not importing the TPose? I have another "animation" called statue, that has no changes over time, but that one is imported. I tried renaming the animation to "T", thinking maybe "TPose" was reserved (although it has imported in the past) but that did not work either.

    Edit: so I set the Rig to be in the TPose animation when I exported, and now Unity imports it and all the other animations, but only if it is the animation the rig is in when exported. Weird.
     
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