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Blender ---> Unity import problem

Discussion in 'Animation' started by Medic123456, Mar 3, 2015.

  1. Medic123456

    Medic123456

    Joined:
    Mar 3, 2015
    Posts:
    2
    Hi, i exported an animated .fbx file from Blender to Unity.
    I only used 1 armature with 7 bones for the whole Mesh (kind of Industrial Robot) and animated it in the Action Editor in Blender.
    The animation played well in Blender but here's the problem:

    In Unity only my armature is moving in the preview window and the Mesh stays the way it is.
    I'm pretty new to Unity so i don't know how to fix that problem :(
    I already searched the Forums Animation section but didn't find an answer for that kind of problem.


    Thank you.
     
    Last edited: Mar 5, 2015
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm not a blender user, but it sounds like you may have a modifier above the skin modifier. I know blender is 'kinda' different but the skin needs to be the top most edit before exporting. If this is not the case, @medhue may be able to help if he is available. He is well versed in Blender character creation.

    Hope you find a solution.
     
  3. Medic123456

    Medic123456

    Joined:
    Mar 3, 2015
    Posts:
    2
    Thank you for your fast response!
    I will ask him if he comes online.

    EDIT: Okay, now it works! :D
    I forgot to select all my Meshes & Armature in Object Mode BEFORE i saved it as .fbx file! :rolleyes:
     
    Last edited: Mar 5, 2015