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Blender -> Unity - duplicated Shape Keys don't show up

Discussion in 'External Tools' started by MassimoFrancesco, Jun 30, 2020 at 11:19 AM.

  1. MassimoFrancesco

    MassimoFrancesco

    Joined:
    Jul 6, 2019
    Posts:
    16
    I have this issue where I'm not sure if it is a bug from Blender (2.82), or Unity (2019.3.06f). Or just my flawed workflow.

    When I duplicate a Mesh inside Blender, which contains Shape Keys, the duplicated Mesh inside Blender also has these Shape Keys now and can change them independently. Working as expected.

    But, if I import this .blend or .fbx file into Unity, I only see the Blendshapes on the original Mesh, not on the duplicated entry anymore.

    My character body weight/size should be customizable in different body part areas (therefore the Blendshapes), together with being able to visually exchange clothing/equipment (therefore the separated/duplicated meshes, which will represent different clothing).

    To my (limited) understanding of this subject, I need to set Blendshapes in code for both the body and the clothing the player is randomly setting/equipping, to avoid mesh intersection. This is where I fail currently.

    If anyone has a hint why this is not working, or a tip for a completely different approach, I would be so grateful.

    Right now, I'm about to scrap Blendshape body customization in total, in order to accomplish the more important clothing/equipment customization.
     
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