In Blender I made a jigsaw puzzle made of custom shapes extruded from an svg. When I import the fbx puzzle pieces into Unity they are all aligned, but I noticed there were a bunch of tiny pixel size gaps in between the puzzle pieces right on the edges of them where the connect with each other, it is especially noticeable when panning the camera around the scene, you see all the tiny gaps appearing and disappearing. In both the SVG and Blender file everything is perfectly connected and aligned, pixel perfect with no gaps, it's just once in Unity all these tiny gaps start appearing. Not sure if it is something with the model import settings, maybe a project setting I can change in graphics/quality. I've included some screen shots showing the mode in Blender which is seamless, and in Unity with a diff texture so you can see the gaps/seams. Any help would be appreciated, thanks.