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Blender -> Unity: Can't figure out how to bake/use correct normal maps

Discussion in 'Asset Importing & Exporting' started by PhilSA, May 31, 2021.

  1. PhilSA

    PhilSA

    Joined:
    Jul 11, 2013
    Posts:
    1,926
    I am baking a tile normal map from blender. The end result looks like this:


    When I assign it as the Normal Map of an HDRP Lit material, I get this:


    Notice the weird grid-like artifacts that become very visible where there's specular reflection. I get the same results with the built-in renderer, and same results when I tried baking them again with xNormal

    Any idea what could cause this?
     
    Last edited: May 31, 2021
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Did you properly UV unwrap the tile before baking?
     
  3. Siccity

    Siccity

    Joined:
    Dec 7, 2013
    Posts:
    255
    Turning up the contrast on your normal map, this is what it looks like. Your bake is off. Most likely due to auto smoothed normals on your tiles.
    upload_2021-6-7_10-30-52.png
     
    PhilSA likes this.