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[Blender] Unity allows to assign Actions to all Meshes when importing a .fbx file?

Discussion in 'External Tools' started by LandHT, Oct 18, 2019.

  1. LandHT

    LandHT

    Joined:
    Feb 3, 2017
    Posts:
    66
    I'm unable to find info about this.

    Unity seems to allow to create Animation Clips with every Mesh | Action combination even if in Blender my Actions are only assigned to one Mesh.

    Here's a screenshot of the source selection button list:

    upload_2019-10-18_11-59-52.png

    For example, eye and mask meshes should only have eye_floating & mask_floating but instead they get breathing aswell. In Blender eye_floating Action is only assigned to the eye Mesh.

    Is there a way to prevent this? I can see how the list could get annoying being multiplicative as it is.
     
  2. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    527
    Same issue with me, I just merge all animations in one track and not use Actions.
    I hope someone looks into it.