Search Unity

Blender Tree Animation to Unity

Discussion in 'Animation' started by Artpen, Aug 16, 2018.

  1. Artpen

    Artpen

    Joined:
    Jan 24, 2015
    Posts:
    291
    Hey Guys,

    When I import Tree model with animation into Unity (FBX).
    I am getting an warning "Mesh 'treemesh' has 6360 (out of 125508) vertices with no weight and bone assigned”
    But I don’t know how to fix this. I assume I have to assign leftover vertices to bones?

    Also my animation loop in Blender 60 frames, but in Unity it docent give me an option to go more then 24 ?

    I have attached Blend file.

    Thanks for help

    https://we.tl/RJ0zDmvxjy
    Screen Shot 2018-08-16 at 10.56.16.png
     
  2. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    1,277
    The warning is saying that some vertices are not affected by any bones, so it automatically makes them affected by the first bone. Probably the trunk.

    To make the animation go longer, just type in 60 in the end box.

    Just a warning - I would advise against using skinned meshes for a tree. That is incredibly expensive! Just having a handful of skinned characters on screen is expensive enough. Especially such a high poly model... Just a thought.