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Blender to unity texture problem

Discussion in 'Asset Importing & Exporting' started by PinguIsOP, Apr 8, 2020.

  1. PinguIsOP

    PinguIsOP

    Joined:
    Jul 23, 2018
    Posts:
    16
    Last edited: Apr 8, 2020
  2. DimitriX89

    DimitriX89

    Joined:
    Jun 3, 2015
    Posts:
    551
    This is called "flipped normals" and is actually the common problem of all 3d software. Be mindful of using mirroring during modeling. When the model is mirrored in 3d editor, it gains a scale multiplier of minus one. Exporters usually clear this negative scale transformation, leaving it as 1.0, so the mesh turns inside out. So, before exporting anything, good practice is to apply transformations (Ctrl + A on Object level - Apply Scale and Rotation), check if normals flipped as result (Backface Cull should be enabled in Edit mode to see), and in that case flip them correct way in Edit mode.