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Blender to unity. Questions on workflow?

Discussion in 'Asset Importing & Exporting' started by Senso, Apr 30, 2014.

  1. Senso

    Senso

    Joined:
    Apr 30, 2014
    Posts:
    2
    Is it better to rig and create animations straight from blender? or should I save the rigging and character animations for unity?

    Is there anything I should know or should consider while converting things from blender to unity?

    Is lighting something I should worry about inside Blender or is that also something I should save for unity?

    Thanks.
     
  2. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942
    You can't rig and animate characters in Unity. It has to be done from another application.


    I think your previous question shows that you still have a lot to learn about Unity and what it can and cannot do. I think it's a good idea to start with shoring up your knowledge in that area.
     
  3. Senso

    Senso

    Joined:
    Apr 30, 2014
    Posts:
    2
    You're 100% correct. I know almost nothing about unity, and vast amounts about blender.

    this helps clear things up as well. Thank you.