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Blender to Unity, only import some meshes

Discussion in 'Asset Importing & Exporting' started by Dywindel, May 17, 2019.

  1. Dywindel

    Dywindel

    Joined:
    May 17, 2019
    Posts:
    3
    Hi,

    I'm making a small game in Unity that has a lot of low-poly assets. I like that Unity can read the .blend files, which lets me edit a mesh quickly in Blender and see an immediate change in unity without having to export the file each time. But, when I'm making Blender objects, I usually create a lot of meshes for reference and all of these are loaded into Unity as well, but I don't need them. Is there a way to limit which meshes Unity recognises?