Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Blender to unity model weird texture change with distance

Discussion in 'Asset Importing & Exporting' started by Hotpockets26, Aug 5, 2018.

  1. Hotpockets26

    Hotpockets26

    Joined:
    Dec 16, 2017
    Posts:
    32
    So I am having a problem with my texture that I converted over from blender, whenever my view (in game and scene view) gets more than lets say 5 feet I get this weird blue on the edge of the model.

    at the bottom of my pillar (its hard to see) you can see there is a blue line around the base of the pillar.

    But when I get close the blue edge goes away


    This has to be something with the way I'm texturing in blender or something I am doing wrong but I don't understand what that is yet.

    In blender to texture it, I uploaded a pic of a color atlas, unwraped the image and placed the vertices I want in the color that I want on the color atlas. I don't know if the way that I am doing it is causing it to act this way in unity.
     
  2. SnowInChina

    SnowInChina

    Joined:
    Oct 9, 2012
    Posts:
    204
    mipmaps tend to bleed into other colors if your edge padding is not high enough