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Blender to Unity model textures to bake or not to bake ?

Discussion in 'Asset Importing & Exporting' started by hamsando, Mar 6, 2022.

  1. hamsando

    hamsando

    Joined:
    Mar 5, 2022
    Posts:
    2
    I'm trying to get my blender models into unity as quickly as possible. The only process I know of is creating maps for each asset in blender and then bringing the object into Unity and reconnecting the maps there. I have seen someone open a .blend file in Unity with all of their assets mapped and wrapped. Is this because they've already baked their procedural textures in blender and connected them there or is there a way to go straight from blender to Unity
     
  2. DimitriX89

    DimitriX89

    Joined:
    Jun 3, 2015
    Posts:
    551
    Bake as much as possible. There is no way to directly import complex shader node network. Otherwise, you'll have to rewrite everything (both node configuration and, I assume, the code that generates procedural maps themselves) inside Unity custom shader