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Blender to unity ik issue

Discussion in 'Virtual Production' started by michealcaj, Apr 7, 2020.

  1. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    Hey guys

    So I imported my animation from blender to unity, everything works fine expect for the legs ,the legs are rotating and moving in the wrong direction, i don't why this happened but I think it has to do with the blender ik

    Can someone please help me out on how to import blender ik animation to unity without distortion
     
  2. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Hi,
    Is it a humanoid (=matches Unity human configuration) you set up as a humanoid rig when you imported your animation?
     
    michealcaj likes this.
  3. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    Yes I setup up as humanoid rig but it is still misbehaving
     
  4. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    Did you try to put a slight bend to the legs? It sometimes used to help. And also check the Rig configuration and how it looks like (Import settings/Rig/Configure.)
     
  5. michealcaj

    michealcaj

    Joined:
    Aug 18, 2017
    Posts:
    191
    I Have fixed it Yeeeeees, all you need to do is before you start creating keyframes in Blender3d make sure to switch to object mode then select all bones and the click ctrl A and apply location /rotation /scale.. ..... ...

    Fixed thanks for your reply broooo