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Blender to unity help

Discussion in 'General Graphics' started by melidian, Jul 29, 2015.

  1. melidian

    melidian

    Joined:
    Jul 16, 2013
    Posts:
    76
    Hi, I'm not sure if this is the right thread so I'm just gonna take a shot at it.

    In blender my model (below) looks fine.


    But when I import it to unity the front of the house only looks very bizarre and I don't know how to fix it.

    If anyone knows how to fix this I would very much appreciate it.
     
  2. Tiles

    Tiles

    Joined:
    Feb 5, 2010
    Posts:
    2,481
    That's most probably a shading issue. Your mesh looks smoothed. In the Importer in the Normals & Tangents section turn Normals to Calculate, and chose a angle value that gives you sharp corners where you want them. Looking at your roof you may need around 60 here.

    The other part is the material setting. It's a bit too shiny. And i would use a normalmap here too. But that's another thing.
     

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  3. melidian

    melidian

    Joined:
    Jul 16, 2013
    Posts:
    76
    Just setting the normals to calculate fixed it all, thanks man! :)
     
    Tiles likes this.