Hi, I'm not sure if this is the right thread so I'm just gonna take a shot at it. In blender my model (below) looks fine. But when I import it to unity the front of the house only looks very bizarre and I don't know how to fix it. If anyone knows how to fix this I would very much appreciate it.
That's most probably a shading issue. Your mesh looks smoothed. In the Importer in the Normals & Tangents section turn Normals to Calculate, and chose a angle value that gives you sharp corners where you want them. Looking at your roof you may need around 60 here. The other part is the material setting. It's a bit too shiny. And i would use a normalmap here too. But that's another thing.