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Blender to Unity animation stretching

Discussion in 'Animation' started by legendzzz, Apr 8, 2021.

  1. legendzzz

    legendzzz

    Joined:
    Sep 13, 2020
    Posts:
    1
    Hey my fellow developers,
    I have a really big problem right now, which I tried to solve for several hours. I can't find any thread or solution which can be applied to this or is even able to solve it.
    So I've made an animation in Blender and already baked it to my game_rig, which is pretty simple and has no special extras. In Blender the animation looks fine and there is no massive stretching, between the vertices, but after the export to Unity the animation has a lot of weird stretching and I have no clue where this comes from.
    I hope someone here can be my savior :D
     

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    Last edited: Apr 8, 2021