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Blender to unity animation problems

Discussion in 'Asset Importing & Exporting' started by ushouldhirejb, Jun 26, 2015.

  1. ushouldhirejb

    ushouldhirejb

    Joined:
    May 13, 2014
    Posts:
    36
    ok so I spent hour & hours & more hours creating a four legged model with animations in blender. I ran into a weird problem with one of the animations. The model is running & the one front foot decided to take the long way through the rotation inbetween key frames. All I could figure out to do there was to insert each and every frame between the two key frames where the problem was occuring problem solved, or so I thought. I had created two other animations from that running animation that was giving me that problem. I didn't have any problems with those & all the animations look fine in blender . The problem now is that when I export the fbx file to unity all of those running animations are having problems. Both front feet rotate sideways on the wrong axis???? ? All the animations look fine in blender then once I import to unity the models front wrist are broken? Any idea's on how to fix that without recreating the animations again? I'm not really sure that will fix it either
     
  2. Bryan77

    Bryan77

    Joined:
    Jun 9, 2014
    Posts:
    24
    I had that exact same problem once. Try Exporting your .fbx as 6.1 ASCII instead of the 7.4 binary. That's what fixed it for me.
     
  3. ushouldhirejb

    ushouldhirejb

    Joined:
    May 13, 2014
    Posts:
    36
    That worked ! thank you so much, I was sitting frustrated pulling my hair out cursing computer hackers and everything.. Thanks again
     
  4. Bryan77

    Bryan77

    Joined:
    Jun 9, 2014
    Posts:
    24
    No problem. I'm happy you got it working. I feel that way a lot. I'm doing everything right, but for some reason things aren't working. not fun.