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Blender to Unity Animation FBX - Validate Error: Your animation cannot contain duplicate names

Discussion in 'Animation' started by dzynek, Jul 11, 2020.

  1. dzynek

    dzynek

    Joined:
    Jan 20, 2016
    Posts:
    3
    Hello

    Can anyone know why (Asset Store Tools) Package Validator reports such an error?

    Validator_error.png

    Everything works well.

    Error:
    "Your animation cannot contain duplicate names. The user can either use one animation per prefabs or have to rename all animation files in the fbx objects themselves. Make sure that your animations have a naming convention which is easy to understand..."


    best regards
     
  2. lightbug14

    lightbug14

    Joined:
    Feb 3, 2018
    Posts:
    447
    Same here, i don't know why this is happening.

    EDIT:
    I managed to remove the errors, i had to change the name of my clips from:
    armature|idle
    armature|walk
    armature|jog

    ...

    to:
    idle
    walk
    jog


    I don't know why the "armature|" prefix was causing those erros (or maybe it was caused by that "|" character).
     
    Last edited: Dec 23, 2020
    unity_1stmanleader likes this.