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Blender to Unity Animation Deformations

Discussion in 'Animation' started by Mikad0, Sep 27, 2020.

  1. Mikad0

    Mikad0

    Joined:
    Nov 20, 2018
    Posts:
    4
    My animations are deformed in Unity, mostly on the legs of the model, but you can also see it on the head:



    I found it particulary weird that the mesh deforms this way in the head, there's no bone in blender that I can move to make the mesh look like this:



    What I tried:
    - Import blend file directly to Unity
    - Export to fbx from Blender, then import to Unity (I followed 4 possible configurations from different answers, nothing changed)
    - Checked that the weight paint of vertices was ok
    - Removed some bones from the legs, it helped but the mesh still deforms in different ways

    What can I do to fix this situation so that the rig+mesh animation matches what I'm seeing on Blender?
     
    MsicX likes this.
  2. MsicX

    MsicX

    Joined:
    Jan 8, 2021
    Posts:
    1
    I have the same issue with this
    upload_2021-1-7_20-18-39.png
    upload_2021-1-7_20-20-41.png
     
  3. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,009
    Sorry for not very useful input but Is it a bug or it really is a horse siren ?
     
  4. Mikad0

    Mikad0

    Joined:
    Nov 20, 2018
    Posts:
    4
    It's a horse siren. If you check the video I posted, the weirdest behaviour is on the animation of the legs. Still to this day I haven't been able to get this to work with the armature, and used a baked frame-by-frame animation.