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[BLENDER] There's a problem with my model.

Discussion in 'Asset Importing & Exporting' started by Rastafari, Jan 7, 2012.

  1. Rastafari

    Rastafari

    Joined:
    Jul 18, 2011
    Posts:
    196
    Hi, I have a problem with my model.
    I made it in blender and then , I exported into unity.
    I have a pic of it.

    Here.



    How do I fix this?
     
  2. Photon-Blasting-Service

    Photon-Blasting-Service

    Joined:
    Apr 27, 2009
    Posts:
    423
  3. jake-gr

    jake-gr

    Joined:
    Oct 27, 2011
    Posts:
    93
    Yeah it looks just like a 'normals' issue, I would normally recalculate then flip if needed
     
  4. Rastafari

    Rastafari

    Joined:
    Jul 18, 2011
    Posts:
    196
    How do I do that?
     
  5. mariusz

    mariusz

    Joined:
    Nov 5, 2010
    Posts:
    72
    Go to edit mode (tab), select all faces (ctrl+a), and then (ctrl+n) recalculate normals outside.

    greetings,
     
  6. Rastafari

    Rastafari

    Joined:
    Jul 18, 2011
    Posts:
    196
    Thanks! , Also the color is a bit weird..
    How you do that?
     
  7. Tiles

    Tiles

    Joined:
    Feb 5, 2010
    Posts:
    2,481
    At import tick recalculate normals.