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Blender Texture Maps to Unity Translation

Discussion in 'Image Effects' started by The_Nerd_Sherpa, Sep 1, 2019.

  1. The_Nerd_Sherpa

    The_Nerd_Sherpa

    Joined:
    Dec 11, 2018
    Posts:
    57
    Blender has these options for baking texture maps:
    1. Combination
    2. Ambient Occlusion
    3. Shadow
    4. Normal
    5. UV
    6. Roughness
    7. Emit
    8. Environment
    9. Diffuse
    10. Glossy
    11. Transmission
    12. Subsurface
    Unity has these options under Material for texture maps:
    1. Albedo
    2. Metallic
    3. Normal
    4. Height
    5. Occlusion
    6. Emission
    7. Detail Mask
    Would someone clear up the confusion for me?
    (Unity = Blender)
    Albedo = Diffuse
    Metallic = ?????
    Normal = Normal
    Height = ?????
    Occlusion = Ambient Occlusion (If I create these for my assets, does that mean less time baking light in Unity?)
    Emission = ?????
    Detail Mask = ?????


    Thanks for your help with this. I'm having a hard time finding any reference. I might not be searching the correct key terms.