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[Blender] Shape Keys have black faces

Discussion in 'Asset Importing & Exporting' started by TRuoss, Sep 17, 2014.

  1. TRuoss

    TRuoss

    Joined:
    Dec 5, 2012
    Posts:
    85
    Hi,

    i added shape keys to my test avatar and now it has black faces like in the image below. They are always in regions with high density of vertices. If i remove the shape keys, everything is ok. I tested it with the monkey head with subdiv 1 and that was ok too. But every Avatar i have woman or man they have these black faces.

    Specs: working with unity 4.5.4f1, Pro, Blender v2.70, Win

    Does someone know what to do? I added a non destructive unitypackage if someone like to test it himself.

    shape_key_errors.PNG

    unitypackage: https://drive.google.com/file/d/0B8nAeEN_arSfanhaRzhxblpVMzA/edit?usp=sharing
     
  2. Freddy888

    Freddy888

    Joined:
    Sep 13, 2014
    Posts:
    165
    Are you using .blend files to import ? This looks a bit like one of the problems I had.
     
  3. SunnySunshine

    SunnySunshine

    Joined:
    May 18, 2009
    Posts:
    977
  4. TRuoss

    TRuoss

    Joined:
    Dec 5, 2012
    Posts:
    85
    thanks will test a blender test build looks like they fixed it: mont29 closed this task as "Resolved".

    with version blender-2.72-0334be9-win64 and exporting as fbx with default settings it is fixed. Thanks a lot SunnySunshine!

    Blender builds: https://builder.blender.org/download/
     
    Last edited: Sep 29, 2014
  5. TRuoss

    TRuoss

    Joined:
    Dec 5, 2012
    Posts:
    85
    If i export the model as an fbx the blend shapes work but the vertex groups not :( and something with the rig orientation isn´t right. how can i fix that? o_O

    fbx import.PNG

    blend file in unity project -> animation work, blend shapes not
    fbx file in unity project -> animation does not work, blend shapes work