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Blender rotation bug

Discussion in 'Asset Importing & Exporting' started by dann96, Jul 13, 2015.

  1. dann96

    dann96

    Joined:
    Dec 6, 2014
    Posts:
    113
    Okay, so I've seen this issue discussed several times and none of the solutions have helped me at all.

    Basically, my model is supposed to rotate and look at the player, but instead it bends 90 degrees exorcist - style and THEN looks at the player. How do I fix this?
     

    Attached Files:

  2. EliasMasche

    EliasMasche

    Joined:
    Jul 11, 2014
    Posts:
    92
    Well i think you find more because is there a very good solution, beside help a lot of user beside is a script so automate the rotation with only button.

    http://forum.unity3d.com/threads/blender-unity-rotation-fix.181870/

    And well your problem because don't anythink to do with paranormal, The problem because Hand System used in Blender & Unity in local System. Little of Info here to do manual.

     
  3. aer0ace

    aer0ace

    Joined:
    May 11, 2012
    Posts:
    1,511
    Also, is that a mesh that's skinned to an armature? Be sure to Apply rotation and scale to your model before binding to the armature. Any extra transforms that exist in the mesh will propogate through with the bone transform and screw stuff up.