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Question Blender-Rigify rig not working in Unity with Mechanim

Discussion in 'Animation' started by NullZenith, Jun 26, 2020.

  1. NullZenith

    NullZenith

    Joined:
    Apr 9, 2019
    Posts:
    2
    Hi! I've been making a human character from scratch using blender. I've rigged it using the rigify add-on in blender as well. Here's a picture (in blender):
    Screenshot (334).png

    I then exported it as a .fbx file and imported it to unity. I then configured the model to the standard (4 bone) setting, using that model.

    Everything seems ok in the configuration menu thingy as well:

    Screenshot (335).png

    But as soon as I add a standard mechanim animation (that I've tested and works) to the animator and run the game, it just assumes a crouched position and doesn't animate as it's supposed to.

    From the following images, can anyone tell me whats wrong, or what have I done wrong?
     
  2. GamersConnect

    GamersConnect

    Joined:
    Jun 2, 2020
    Posts:
    11
    it hapens to me as well I don't know bro I need help as well
     
  3. NullZenith

    NullZenith

    Joined:
    Apr 9, 2019
    Posts:
    2
    I thought it had something to do with the muscle limits, but they also look fine.