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Blender - Rigify mesh Issue

Discussion in 'Animation' started by jabbajack, Sep 2, 2021.

  1. jabbajack

    jabbajack

    Joined:
    Dec 28, 2012
    Posts:
    8
    Hello,

    I have a mesh deforming problem in unity with my cow model rigged with Rigify.

    Here's the animation comparison in unity and in Blender:

    https://i.imgur.com/IfygOYE.gif

    As you can see in Unity the face is very stretched, how can i fix this problem?
     
  2. Tosh

    Tosh

    Joined:
    Mar 5, 2013
    Posts:
    7
    This is a squash and stretch issue. You can stretch most parts of the Rigify rig and that will work fine in Blender. However, when you export such a movement to a game engine you get the problems you get. The problem is in the bone hierarchy. I tried to explain the problem in this video.


    If you find it interesting, I have a bunch of other videos around blender & game engines and we also made an addon that offers solutions to this problem.
     
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