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Blender: Normal map artifacts along edges

Discussion in 'Asset Importing & Exporting' started by OatmealInk, Dec 5, 2018.

  1. OatmealInk

    OatmealInk

    Joined:
    Aug 14, 2014
    Posts:
    3
    Hi,
    I am having an issue with a model and normal map.
    I'm getting dark artifacts along the faces that meet a sharp angle.

    I've checked against a matcap shader and both Blender and Unity, and it's only occuring in the latter.
    Left is Blender and right is Unity.
    blender_2018-12-05_00-43-50.png Unity_2018-12-05_00-55-32.png
    blender_2018-12-05_00-57-17.png Unity_2018-12-05_00-57-22.png

    I've attached a package with a sample model that replicates my issue.

    I posted the issue before, but it never got resolved it seems :(
    Any help is appreciated.
    Thanks.
     

    Attached Files: