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Blender model messed

Discussion in 'General Graphics' started by Luci4Games, May 25, 2018.

  1. Luci4Games

    Luci4Games

    Joined:
    Nov 20, 2017
    Posts:
    3
    Hi everybody. This might not be the right place to post this but whateverr...

    I'm trying to import a blender model to unity but it's kinda messed up, it looks like some transform problem but i can figure out how to solv it. can you help me?


    Blender Screenshot:
    Blender_Mess.PNG

    Unity Screenshot:
    Unity_Mess.PNG

    Paint 3D (Just to show that it's not only unity):
    P3D_Mess.PNG

    BTW sorry for bad english (If any)
     
  2. Crede-Pendrel

    Crede-Pendrel

    Joined:
    Jul 5, 2016
    Posts:
    23
    What format are you exporting too?
    Is your model one object or are those all individual pieces? I am curious what would happen if you saved your .blend file right into your Unity project. What happens then?
     
  3. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Remember to reset XForm (3dsMax term) before exporting objects.
     
  4. Fab4

    Fab4

    Joined:
    Sep 30, 2012
    Posts:
    114
    Try the following:
    Select all objects
    Ctr. +a and select scale
    Repeat for location and rotation (this sets position rotation and scale to standard of each object)

    Then try to export again
     
    Pinkuboxu likes this.