Hi everybody. This might not be the right place to post this but whateverr... I'm trying to import a blender model to unity but it's kinda messed up, it looks like some transform problem but i can figure out how to solv it. can you help me? Blender Screenshot: Unity Screenshot: Paint 3D (Just to show that it's not only unity): BTW sorry for bad english (If any)
What format are you exporting too? Is your model one object or are those all individual pieces? I am curious what would happen if you saved your .blend file right into your Unity project. What happens then?
Try the following: Select all objects Ctr. +a and select scale Repeat for location and rotation (this sets position rotation and scale to standard of each object) Then try to export again