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blender model hasnt improted properly

Discussion in 'General Graphics' started by C2006_Clarkie, Sep 24, 2020.

  1. C2006_Clarkie

    C2006_Clarkie

    Joined:
    Sep 24, 2020
    Posts:
    6
    I have imported my model into unity from blender in an FBX file but it doesn't quite come out how it's supposed to in unity here are some pictures.https://imgur.com/a/P55lyoD
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    @C2006_Clarkie
    Did you figure it out?

    If your model is bone rigged, here is what to do, make a test copy of your model, remove the bone rig, and then import it into unity. Let's see what happens from there.

    Or maybe it could be an import problem. So try this:
    In blender, select the object. Then go to Object, and then apply the scale, rotation and location. Hopefully this method works.
     
    Last edited: Sep 30, 2020
  3. C2006_Clarkie

    C2006_Clarkie

    Joined:
    Sep 24, 2020
    Posts:
    6
    thanks i figured it out