Hello, im having some trouble when exporting from blender. I exportedd some animations to unity, and all worked fine, until the file grow too big, so i copied the rigs and meshes to another file and started making more animations there, however when i import animations form the second file, they seem to not having any root position. What i mean with this is, they don have a global position, every bone is in the right position, but instead of being in the floor standing up, they are falling throu the ground half-way. This is the one from the previous file This happens with the new file Unity settings. i woudl upload the blend file example, but BlendExchange is giving me an error with the file.