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Question Blender metarig character deformed in Unity with mixamo animation

Discussion in 'Animation' started by Predulus, Oct 12, 2022.

  1. Predulus

    Predulus

    Joined:
    Feb 5, 2018
    Posts:
    90
    So, I made this very basic character in Blender and gave it a basic rig with Rigify.

    upload_2022-10-13_4-19-56.png

    I exported to Unity, fixed the import errors in bone names / connections. Also set the import to Humanoid.

    When I run it with an animation from mixamo (that works fine on a mixamo humanoid), my model looks like a deformed Thanksgiving turkey.



    I'm still pretty inexperienced with rigging / animation. There was one thing which may be at least partly responsible. At one stage in Blender while editing either the mesh or armature, I realised the mesh was facing backwards, so I rotated it 180 degrees. I'm not clear on whether I did anything to the armature.

    I applied all transformations to the mesh before export.

    Any ideas please? I would like to kill this Turkey with fire, and any video record, ASAP :)

    Thank you!
     
  2. Predulus

    Predulus

    Joined:
    Feb 5, 2018
    Posts:
    90
    Anyone?