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Blender mesh getting stretched when animated in Unity

Discussion in 'Getting Started' started by prototype01, Dec 3, 2018.

  1. prototype01

    prototype01

    Joined:
    Dec 3, 2018
    Posts:
    2
    Hi everyone, I'm working on geometry augmented reality app. The purpose is to show the animation of opening and closing the nets of solid. Everything looks fine in Blender, but when I exported it to Unity in fbx format, the cone animation getting weird. The mesh is getting stretched when the animation played in Unity. I tried some solutions like applying the rotation and scale transform on Blender or change the blend wights on Unity. But none of them are working. Please help
    Thank you

    cone1.JPG cone2.JPG