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Blender Mechanim Rigging Problem

Discussion in 'Asset Importing & Exporting' started by Hasanaj, Jun 29, 2015.

  1. Hasanaj

    Hasanaj

    Joined:
    Jun 22, 2015
    Posts:
    21
    Hello Guys. I saw how to make a mechanim compatible rigging in Blender. I am making a FPS, and combining Mechanim Animations like walking, with my own animations that i create in Blender. The problem is that, to animate in Blender I need some extra bones(IK ,etc). When i add these bones to the character and then go back to Unity, the character is not compatible to mechanim. Some bones are missing and such. Am i missing something? Could you please help me ? Thx in advance
     
  2. BluetoothBoy

    BluetoothBoy

    Joined:
    Jun 17, 2015
    Posts:
    14
    With the mecanim system, it is OK to have some extra bones, as well as to be missing some. However, it will be a bit difficult to diagnose your particular problem without a bit more detail. Any chance you could post a screenshot of the bone hierarchy in question?
     
  3. rodude123

    rodude123

    Joined:
    Jan 7, 2013
    Posts:
    16
    if you provide a picture maybe it can help
     
  4. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142