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Blender Import: Lighting problems

Discussion in 'Editor & General Support' started by TheEnigmist, Jun 28, 2014.

  1. TheEnigmist

    TheEnigmist

    Joined:
    Jun 10, 2012
    Posts:
    51
    I'm new in Unity and i'm trying to do a little map made in blender. So i made the map, made some materials and when i import it to Unity i get some lighting problem. I've found that the problem is generated by the calculating/importing normals.
    Here some screens so you can see what really happen:




    If i put "None" it go well but there will be no lighint effect


    What can i do to fix this? What i'm doing wrong?
     
  2. vegenarie

    vegenarie

    Joined:
    Jan 5, 2011
    Posts:
    287
  3. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    The normals of the floor part that is close to the camera seem to be wrong. How does it look if you import the normals?
     
  4. TheEnigmist

    TheEnigmist

    Joined:
    Jun 10, 2012
    Posts:
    51
    I found the error!
    There was some doubles in my model so i selected all the mesh and used "Remove Doubles" and it fixes the problem :D
     
  5. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Interesting insight! I didn't consider that case when I saw the picture.