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Blender How to import model to Unity with textures

Discussion in 'Asset Importing & Exporting' started by Atix07, Aug 16, 2015.

  1. Atix07

    Atix07

    Joined:
    Jul 27, 2013
    Posts:
    182
    Hello everyone! Im new with the modelling and need some help. I modelled a house and textured it. I want to import that to unity with its textures. I ımport that model but textures arent.

    Edit: I export this model as a .obj



    How I can ımport its textures?


    Thanks for Help.
     
    Last edited: Aug 16, 2015
  2. KidMakesGames

    KidMakesGames

    Joined:
    Aug 12, 2015
    Posts:
    19
    I have the same problem :/
     
    Atix07 likes this.
  3. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    910
    Import in any case tends to be wonky at best. Assuming all those different materials made it into Unity, which they should, you should be able to directly assign the textures inside of Unity. This workflow isn't exactly optimal, but having so many materials on a single object isn't either. It is best to have just one material and one texture if possible, which means putting all the UVs into a single square, and then painting the textures in the right spots.
     
    theANMATOR2b likes this.
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Agree with @kburkhart84 - I'm not a blender artist, but I just helped another artist get his textures fixed coming from blender into Unity. What kburkhart84 mentioned was the ultimate fix. The house needs to have UV's setup and all those maps arranged in the UV shells.
    As stated above this is also the optimal approach.