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Blender - How to export object to Unity with textures ALREADY applied? [SOLVED]

Discussion in 'Asset Importing & Exporting' started by KyleStank, Dec 23, 2014.

  1. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    I have a Wooden Crate object made in Blender that I want to export to Unity. Well, every time I export, it comes in white and with no textures. The problem is that since I applied the textures in "Edit" mode while making the object, I can't add the textures in Unity. I have a light colored wood texture for part of the Wooden Crate and a darker color of wood on another part of the crate. Since one side of the crate is only 1 object with 2 textures on it, if I apply a texture in Unity, it looks really weird and unrealistic. How would I export a 3D object FROM Blender INTO Unity while keeping the textures. PS: I am VERY noobish when it comes to 3D modeling. I have only done basic things, so please help me out!
     
    BrandyStarbrite likes this.
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    Save the textures in your Unity project, and load them from there when you use Blender. Make sure you actually UV mapped the object. Then importing the object into Unity will automatically create a material with the correct texture already applied.

    --Eric
     
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  3. KyleStank

    KyleStank

    Joined:
    Feb 9, 2014
    Posts:
    204
    Thank you SO much dude. Usually it is never that much of a simple fix. Moving the textures into Unity worked and now I have a textured object and UV mapped object in game. Again, thank you!
     
    BrandyStarbrite likes this.