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Blender Grass Model Appears Below Unity Terrain

Discussion in 'Asset Importing & Exporting' started by Raazox, May 3, 2020.

  1. Raazox

    Raazox

    Joined:
    Jun 11, 2016
    Posts:
    1
    Im sorry if this isn`t the correct place to post about this. Im new to Blender and Unity Terrain Tools, and recently I started exporting my models to Unity. I created this low poly grass model, before exporting it I made sure to position it just a little above the world origin, I recalculated the normals and made sure I exported the fbx as a mesh.


    I imported the fbx and the prefab renders well if I place the grass manually. However if I use the terrain paint details/trees tools with this mesh, the grass appears below the terrain floor, like this:


    I`m not sure why is this happening, any answer would be appreciated, and I'm sorry if im making some silly mistake.
     

    Attached Files:

  2. EmberWorks

    EmberWorks

    Joined:
    Apr 21, 2020
    Posts:
    28
    It's hard to tell from the image but it looks like you need to set the origin/pivot for the grass mesh, that orange point in your Blender image shows the origin/pivot point for the grass so Unity is actually placing the grass in relation to that point. Try Googling Blender Center Pivot to see what to do.