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Blender: Flipping a Model's Visible Sides

Discussion in 'External Tools' started by yangmeng, Jan 15, 2007.

  1. yangmeng

    yangmeng

    Joined:
    Dec 5, 2006
    Posts:
    573
    Does anyone know of a way to "flip" the visible side of a model in Blender (the one side that gets rendered in Unity)? For example, to make the inside and not the outside of a sphere be the side that is seen in Unity.
    Thanks.
     
  2. pete

    pete

    Joined:
    Jul 21, 2005
    Posts:
    1,648
    in edit mode, select what you want to flip then with your mouse over the 3d view, hit the space bar->edit->normals->flip or just select what you want and hit W, 9.
     
  3. yangmeng

    yangmeng

    Joined:
    Dec 5, 2006
    Posts:
    573
    Thanks. That was much simpler than I had imagined...