I am playing around with some low poly models. I made some trees and put them in Unity, they look fine. Then made a wolf and a human, they look great in Blender but after importing into Unity they look really odd. Colors are off and half the panels don't load. The only thing that I know was done differently between the good and bad models is that the ones not loading properly utilized a mirror effect. Any ideas on how to fix this would be greatly appreciated. Above is an image of the Wolf in Blender and another of it in Unity.