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Question Blender fbx to Unity - Texture maps (3D)

Discussion in 'Editor & General Support' started by xercesPasta83, Aug 20, 2022.

  1. xercesPasta83

    xercesPasta83

    Joined:
    Dec 8, 2021
    Posts:
    4
    Greetings-

    I started designing my own meshes in Blender and created texture maps for all my materials (albedo, normal, etc.) I imported the blender file as an .FBX into Unity and I extracted both the materials and the textures via Unity's inspector import window.

    However, it doesn't unwrap the texture map onto the mesh. It simply places the entire texture atlas onto each part of the mesh. This is the first time I've done this. Could someone help? Do I have to programmatically transfer the atlas onto mesh? (I really, really hope this isn't the case)...I've attached a screenshot to show what's its doing.
     

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