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Blender fbx exporter final

Discussion in 'Asset Importing & Exporting' started by GusM, Aug 24, 2007.

  1. GusM

    GusM

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  2. bigkahuna

    bigkahuna

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    That is certainly good news! Does anyone have a sample .blend with skeleton animation I can give a try?
     
  3. drJones

    drJones

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    awesome news - i'm going to try whipping something up over the weekend to test out.

    woohoo!!!
     
  4. nickavv

    nickavv

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    How do I install the plugin? :?:
     
  5. GusM

    GusM

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  6. bigkahuna

    bigkahuna

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    AWESOME!!!
     
  7. Samantha

    Samantha

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    Gus, would you mind pointing everyone to some resources for making animations in Blender? I have been trying to get this exporter to work, but I must be doing something wrong. I doubt I am the only person who is confused by the process.
     
  8. bigkahuna

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  9. islanddreamer

    islanddreamer

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    That's a great tutorial. I wish more applications featured beginning to end documents like this one!
     
  10. GusM

    GusM

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  11. drJones

    drJones

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  12. eddie_y

    eddie_y

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    Also, in case anyone doesn't know, there's an entire book out on character animation in Blender.

    It's called "Introducing Character Animation with Blender" (ISBN #0470102608)

    It seems to be getting pretty good ratings (4+ stars) on Amazon after 15 reviews.) I actually have it, but haven't run through it yet. Looks like now may be the time! :)

    -Eddie
     
  13. AaronC

    AaronC

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    Gus M your animals are fantastic!
    AC
     
  14. louis

    louis

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    bigkahuna
    Targos
    Agreed and ditto.

    Superb all round - and a great thread re. links etc.

    cheers
     
  15. GusM

    GusM

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    Thank you very much ;)
     
  16. nickavv

    nickavv

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    I still can't install it. ;__; I have no scripts folder, and the blender scripts window is just a big blank panel.
     
  17. bigkahuna

    bigkahuna

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    Create a new sub-folder in the folder that Blender resides in. Mine is /applications/Blender_2.44/Scripts

    Then open Blender and right click on the bottom edge of the top menu.
     

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  18. bigkahuna

    bigkahuna

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    Left click on the folder icon next to the "Python" path setting. This will open a file load window. Use this to find the /Scripts folder on your hard drive.
     

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  19. nickavv

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    God I'm an idiot. ._. Thanks again! :D
     
  20. bigkahuna

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    Left click on the file icon to set the scripts path. At this point these settings only effect the blender project we are currently working on, soooo....
     

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  21. bigkahuna

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    Click on this to save this as your default Scripts folder settings. Be careful that you do this on an empty project because it will re-set all your settings!
     

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  22. bigkahuna

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    No problem. This is a -very- common issue for new Blender users. I decided that it's worthwhile posting the pics in case anyone else runs into the same issue.
     
  23. nickavv

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    Hmm, everytime I export something with this, a part of the mesh gets stretched off into infinity. The animation works, but the model is destroyed.
     
  24. bigkahuna

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    That's weird. Did you try exporting a simple object first? I'd guess the next step is to let Cambo on the Blender Artists forums know about this...
     
  25. GusM

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    Strange, it works very well here. Are you using any special setup with your models? Are you sure you have all the points in your meshes asigned to any bone? Maybe you can post a preview.
     
  26. Joachim_Ante

    Joachim_Ante

    Unity Technologies

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    Please make a small sample file and post it on the blender thread so that ideas man can take a look at the issue.
     
  27. polytropoi

    polytropoi

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    Envelopes are handy but don't seem to export, I think you've got to "bake" the envelopes into vertex weight maps, as referred to at the foot of this page:
    So an envelope-bound animation can look right in Blender, but if the weight maps are wrong or non-existent it won't export properly. Parenting mesh to armature and manually weight-painting is the "old way", as opposed to using envelopes and the modifier stack, but it looks like for fbx export you've got to delete the modifier and manually parent mesh to armature as indicated above - worked for me.

    You may have to tweak the weight maps with some touch-up painting after this, since the envelopes may not translate exactly to weight maps, but starting with envelopes is still a good shortcut.
     
  28. polytropoi

    polytropoi

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    Also note that vertex animation (aka Shape Keys or RVKs in Blender) are not yet supported in the exporter. Which would be nice for facial animation. Not that I'm complaining - too much fun we are having!
     
  29. GusM

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    This has been allready worked out, I think everybody got it working just right now.

    It is really a pleasure to count with this combo, Blender+Unity=rocks ;)
     
  30. bigkahuna

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