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Blender FBX Export Problem

Discussion in 'Asset Importing & Exporting' started by SecretTomodachi, Sep 18, 2020.

  1. SecretTomodachi

    SecretTomodachi

    Joined:
    Nov 24, 2019
    Posts:
    23
    Hey guys. So I started doing tests in which I took a model with Shape Keys in blender and put them in Unity. Thus far, my shape keys ports over, but I'm noticing the pupil for the eyes are pushed, even though they're not in Blender. I applied the location, rotation, scale but it doesn't do anything


    This is my FBX settings

     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Did you figure out some way to solve this?
     
  3. SecretTomodachi

    SecretTomodachi

    Joined:
    Nov 24, 2019
    Posts:
    23
    Turns out the import settings were correct. There was a material that was transparent in blender, but shows up in Unity.
     
    BrandyStarbrite likes this.