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Blender, FBX, and vertex coordinates

Discussion in 'Asset Importing & Exporting' started by HallockGS, Oct 22, 2018.

  1. HallockGS

    HallockGS

    Joined:
    Oct 17, 2018
    Posts:
    4
    I created and exported a simple UV Sphere from Blender as an FBX, imported it into Unity, and all of the vertex coordinates are listed as (0, 0, 0). In Blender, the vertex coordinates are labeled correctly, so I am wondering if I am missing an export/import setting that is zeroing my coordinates.

    Exporting the UV Sphere as an OBJ file retains the vertex coordinates when it is imported into Unity.

    Any suggestions on addressing the FBX issue?
     
    Last edited: Oct 22, 2018