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Blender Export Rig into Unity (Hand Issue)

Discussion in 'Animation' started by kosskelir, Mar 31, 2021.

  1. kosskelir

    kosskelir

    Joined:
    Mar 25, 2021
    Posts:
    1
    I attached a photo of the issue,

    Whenever I try and use the humanoid rig. The hand likes to register as a wrist opposed to the say larger bones there that would actually be used for a hand.

    The one on the right im assuming is correct as it animates a fist well without breaking.

    Any help on how to fix this would be very handy!
     

    Attached Files: