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blender animations with mesh and armature in Unity

Discussion in 'Animation' started by jsx001, Feb 11, 2020.

  1. jsx001

    jsx001

    Joined:
    Nov 28, 2016
    Posts:
    12
    Hi there,
    So I have a springy model (Called Springy!) in which I use a keyshape to bend the spring and also an armature for other parts of the model.
    I have been able to create an animation in Blender which springs and deforms the mesh with the armature.

    My animation is called Idle and the Mesh Springy,
    When I export to Unity, I get 2 clips

    1. Armature|Idle
    2. springy|KeyAction

    In the animation list I have 2 'takes'

    1. Armature|Idle
    2. Springy|Idle

    How do I bring the 2 together to play my single animation in the Animator??


    Also - does anyone know of a good tutorial for exporting multiple animations - the NLA thingy is mind-boggling!