Hello everyone! I recently started using Unity so I am relaively new to that. I want to make an AR APP where I can see several machines that are doing some movements (e.g. building parts or whatever) and showing some info when touching on the screen. I had my first big problem when I realized that Unity cannot import CAD-files that are used in mechanical engineering. I spent several days to find a workaround, since nothing seemed to work. The .fbx files had not the colours with it and sometimes specific parts of the machines are anywhere. .3ds didn't have the animation at all. Luckily it happened that when I opened a .blend file of my first machine (Lets call it "Machine A"). Everything worked. It had the colours and animation as "Default Take" and I could start working on interface and touch input and stuff. Yesterday I wanted to add a second machine ("Machine B") the same way but this time the .blend file does not include the animation when I import it to unity. Interestingly though when I export Machine B form blender as .fbx the animations are there. I would like to keep working with the .blend files. I spent a lot of time doing research to find out why this approach worked the first time but not the second time. I am unable to ifnd out what I did different with machine B. Any adidvice or idea what the cause of this problem could be? Thanks in advance!