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Blender - animation behaving differently in Unity

Discussion in 'Animation' started by Hi_ImTemmy, Jul 1, 2021.

  1. Hi_ImTemmy

    Hi_ImTemmy

    Joined:
    Jul 8, 2015
    Posts:
    174
    Hello,

    Unity ver: 2019.4.18f1

    I created a simple mesh in Blender, rigged it with two bones and made a simple animation that only affects half of it. It looks correct in Blender however when imported in Unity, the playback is just spinning the entire mesh:



    Any clue as to why?