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Blender animation are all the same when importing to Unity

Discussion in 'Editor & General Support' started by Serge144, Jul 24, 2020.

  1. Serge144

    Serge144

    Joined:
    Oct 2, 2018
    Posts:
    65
    I'm trying to transition my project to a newer version of Unity (2020.1) because of this bug that can be found on 2019.2 and has been fixed on the newer version.

    https://issuetracker.unity3d.com/is...69552.7556922.1595369270-529756691.1587234175

    What i did first, was to download the project from my repository, and use this copy of the project to transition to 2020.1, while I keep the usual old project on 2019.2 in case anything bad happens. The import of the project to 2020.1 went sucessfull with no errors, however, I have this one blender file where there's around 6 animations, like running, idle, among others, and now all of those 6 animations are all the same, which is only the character running... If i open the blender file all is good, I see the different animations correctly.

    Also another problem, is that it seems the post processing stack is not working at all. I only use the Post Process Layer on all my scenes too just make some Anti-Aliasing (FXAA), but it all seems really edgy and choppy in comparison to my project in the 2019.2.

    Any ideas? Thank you in advance.
     
    KiddUniverse likes this.
  2. PraetorBlue

    PraetorBlue

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    Dec 13, 2012
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    7,909
    Have you tried upgrading to the latest 2019.4.X version instead? 2020.X is still in beta as far as I know.
     
  3. Serge144

    Serge144

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    Oct 2, 2018
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    I installed 2020.1 because everytime i enter Unity a notification window is shown that states that there is a new version of Unity so I assume its a stable version, and also because, as I mentioned, the Unity bug is fixed in this version aswell, so no i havent tried in 2019.4.
     
  4. KiddUniverse

    KiddUniverse

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    Oct 13, 2016
    Posts:
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    did you find a fix for this? i'm experiencing this same bug.
     
  5. sergiobairosp

    sergiobairosp

    Joined:
    Jul 26, 2020
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    I haven't unfortunately, i have been focused on other implementations.
     
  6. KiddUniverse

    KiddUniverse

    Joined:
    Oct 13, 2016
    Posts:
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    by any chance are you using edy's fbx exporter or blender 2.90 alpha? after importing the same FBX into unity 2019.4.3f1, it has the same problem, with every animation being the same, so the problem may not be on unity's end, but something in our shared work flow that is causing the problem.
     
  7. Serge144

    Serge144

    Joined:
    Oct 2, 2018
    Posts:
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    I am using blender 2.82, and I dont use any kind of exporter, I simply import the blender file into my project and let Unity do the work. It's easier like this because I can just modify my prefabs in blender, save the file, and then Unity automatically updates everything on your project.
     
  8. KiddUniverse

    KiddUniverse

    Joined:
    Oct 13, 2016
    Posts:
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    my bug was caused by using this https://github.com/EdyJ/blender-to-unity-fbx-exporter blender add on that edy created for exporting FBXs into unity with proper alignment. unfortunately it doesn't support armatures. i thought with the timing and similar problem that that might be it, but I guess not.